
+ CRITICAL FIX
= Regular Update/Feature
- Quality of Life

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#         TO DO...         #
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- New Feature: Timer in Min:Sec on the boss bar? or actionbar?

- New Feature: Random/Selectable movement direction pre-determined at start.
    Have a bat fly around at the beginning and based on it's direction facing, make the spawn face that direction
    Arrow teleport should be based on facing using ^ instead of ~

- New Feature: Configurable death limit?

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#      IMPLEMENTED?        #
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- New Feature: Floating Arrow in sky indicating direction of travel
    particle or custom item?
- Pause menu: detect when player is in the air and prevent pause from happening.
    -When a player jumps, or is above air, the pause menu cancels. This could be an alternate way of cancelling pause
= Penalty for dying
= score added as you move when the border is moving. If you die, you don't get any points during that movement.
= once a second, add a point that you are alive. This gives  

= Swap text based UI to the dialog feature

Make option daily to allow SKIP.mcfunction
Reset/Init/Countdown - everything needs the FireTick to be stopped
sec.mcfunction
    - Detect if players are away from the game
05eye.mcfunction
    - Detects and moves both Arrow an Spawn?
detect when players join late
Display all lives to all players in chat.
Duplicate Marker prevention
paused when enemy near - kick out pause
In End functionality
+ If player leaves before STARt option selected, the next player will be soft locked...
    When players leave, go to INIT mode
    when a player hits option, ensure all players can see it later. Perhaps a timer that after 1 minute of no entry, show options again.
- Add advancements
    Nomad advancements to include travel distance, difficulty, fighting while running, making it to the end etc.
    Don't reset these advancements on a new game... keep them as bragging rights.
+ Pause menu - players still had ability to slowly peck away at terrain.
    - put them into adventure mode instead (locking them from doing anything)
= Broken.mcfunctions (detecting multiple markers and dealing with it - OR no markers and adding one)
    needed? The function already doesn't create one if there is a detected marker already...